Lucasfilm Games is an American computer game licensor that is component of Lucasfilm. It was started in Might 1982 by George Lucas as a video game growth group alongside his film business; as part of a bigger 1990 reconstruction of the Lucasfilm divisions, the video game growth department was grouped and rebranded as part of LucasArts. LucasArts ended up being understood for its line of experience video games based upon its SCUMM engine in the 1990s, consisting of Maniac Mansion, the Monkey Island series, as well as numerous Indiana Jones titles. A variety of influential game programmers were graduates of LucasArts from this period, including Brian Moriarty, Tim Schafer, Ron Gilbert, and also Dave Grossman. Later on, as Lucasfilm gained back control over its licensing over the Celebrity Wars franchise, LucasArts produced many action-based Celebrity Wars titles in the late 1990s as well as very early 2000s, while dropped adventure video game development due to subsiding rate of interest in the style.
Lucasfilm was completely acquired by The Walt Disney Firm in December 2012, and by April 2013, Disney had actually introduced the shuttering of LucasArts in all but name, maintaining the department around to manage licensing of Lucasfilm residential properties to third-party programmers, primarily Digital Arts, and having any in-house growth moved to Disney Interactive Studios. Disney has actually given that renewed the Lucasfilm Games brand as the licenser of all Lucasfilm-related properties.
Timothy John Schafer comes on July 26, 1967 at California s Sonoma to the world and is already fascinated as a child by video games of all kinds. No wonder, since his father often takes him into the arcades, where he first contact with titles like Night Driver, Space Race, Space Panic and Space Invaders has.
But video game consoles he been able to gain a lot, especially the Magnavox Odyssey and the Atari 2600 – both purchases his gaming enthusiastic father. Once I persuaded him to buy a game, it was an adventure cartridge.
I was so excited that I ran out of the car, ripped open the package and have just started playing. The instructions I have not read, said Schafer in 2015 in an interview with usgamer.net.
Table of contents
- Page 1Reportage the creative genius Tim Schafer, page 1
- 1.1The Secret of Monkey Iceland: Schafer adventure debut
- Page 2Reportage the creative genius Tim Schafer, page 2
- 2.1Day of the Tentacle: Schafer s debut as a co-director of game
2. 2.2Mit full throttle to the post of Game Director
3. Page 3Reportage the creative genius Tim Schafer, page 3
1. 3.1Grim Fandango: Schafer s next masterpiece
4. Page 4Reportage the creative genius Tim Schafer, page 4
1. 4.1Brütal Legend: Tim Schafer s Rock – & – Roll-experiment
2. 4.2Anmesia Fortnight: Schafer Game Jam bears fruit
3. 4.3Broken Age: Schafer crowdfunding Sensation
5. Page 5Reportage the creative genius Tim Schafer, page 5
1. 5.1Schafers remaster passion
2. 5.2Schaferstündchen with Microsoft
6. Page 6Bildergalerie to Icons of the gaming industry: The creative genius Tim Schafer
Barely finished school, changes Schafer at the University of California at Berkeley, in order to study computer science and improve its programming. During his university time interested in doing it increasingly creative writing and soon begins to prove itself relevant courses.
With this mini-adventure in text form is applied Tim Schafer at Lucasfilm Games (from 1991 LucasArts).. Hero of the story: he himself Source: Double Fine Productions Besides, he also completed internships over again as a database programmer – in the hope of being able to start one day at Atari, HP or other large tech companies in the region.
However, as several of his application attempts come to nothing, to Schafer looks for alternatives and discovered on the career center of Univesrität by chance a job posting by Lucasfilm Games – a company that it thanks to games like Ballblazer, Rescue on Fractalus, The Eidolon or Koronis Rift already as Gamer is grown to love. Lucasfilm is looking for young programmers who are able to write snappy lyrics, which is why Schafer feels addressed immediately.
The good news: A first interview with David Fox from Lucasfilm Games can not be long in coming. The bad: When inquired Fox about his favorite games, answers Schafer accidentally with Ball Blaster – the pirated version of the already mentioned Ballblazer. Fox rejects him discreetly on the faux pas there, but asks him nevertheless to send in a resume and in describing his ideal job.
On September 11, 1989 Tim Schafer this job commitment letter received by Lucasfilm Games. Starting salary: Dollar 519.23 per week. Source: Schafer s Double Fine Productions is absolutely amazing and is immediately set to work. He writes a hilarious short story in Adventure style and illustrates this with six computer-generated graphics. In retrospect, a brilliant idea that fits perfectly to the desired location from him.
Reward for their efforts: On September 11, 1989, a written commitment coasts of Lucasfilm Ltd. and confirms his new post as Assistant Designer / Programmer. At the same time writing documents a trial period of six months, an annual salary of 27,000 dollars (US dollars or 519.23 per week), the assumption of health care costs and two weeks of vacation per year.
Schafer has gained a foothold in the games industry and is now part of the so-called Scummlets – ie those who hold at Lucasfilm the lowest rank, and must elaborate all that have to do with the SCUMM engine.
A first of Schafer s duties at Lucasfilm was to bug in Indiana Jones and the Last Crusade: The Action Game found. He also met Dave Grossman know better. Source: Moby Games His first work order as a then 22-year-old: Together with Dave Grossman – another Scummlet-youngster – he is Indiana Jones and the Last Crusade: The Action Game check for bugs. Both he and Grossman make their jobs seem pretty good, because with the NES implementation allowed to help Maniac Mansion immediately afterwards.
How exactly the legendary adventure engine works by Lucasfilm, the duo learns meanwhile by Master Ron Gilbert as part of the regularly scheduled SCUMM University. Morning held theory courses, afternoon, participants must then implement what they have learned in practice. Your work in all this? The legendary Skywalker Ranch.
The Secret of Monkey Iceland: Schafer adventure debut
In his early days at Lucasfilm had Schafer also on the NES implementation of Maniac Mansion with that appeared in North America on September 18 1990th The official sequel Day of the Tentacle he later developed together with Dave Grossman. Source: Moby Games barely passed the first fire baptisms, the matter is then slowly seriously. Gilbert – of just Indiana Jones and the Last Crusade: The Graphic Adventure has completed – quickly realize that Schafer and Grossman have great talent and brings both in 1989 as a designer for his latest project on board. The latter carries internally at first the working title Mutiny on Monkey Iceland, but then later renamed The Secret of Monkey Iceland.
Since both Schafer and Grossman bring a very personal writing style and humor, it does not take long for them Gilbert assigns very different scenes and characters. So Schafer can put on paper, among others, all the dialogues between hero Guybrush and utility boat dealer Stan, as well as in the aging shopkeeper in Mêlée Town. The latter is famous for his welcoming sentence: Ahoy there, fancy pants.
To see how the crazy pirate adventure appeals to potential buyers Zockabende are always organized with lots of pizza, where family and friends come to the auditions to the office and then share with the team their experiences. A procedure that Schafer, later introducing in his own company.
Extrapolating Gilbert s design phase with one, devours The Secret of Monkey Iceland more than two years of development time. But the commitment is worth it – at least from the perspective of critics who literally overwhelm the development team to release in October 1990 with praise and top ratings. In contrast, sales for the first Monkey Iceland is noisy Gilbert only sound). But to justify the bottom line is still good enough for a successor.
Those same takes the meantime, this trio consisting of Gilbert, Schafer and Grossman in the same month in attack. Main focus this time on a much larger game world with several islands, less linear gameplay more challenging puzzles and two different levels of difficulty.
each of the three designers take different playing sections under his wing as its predecessor. Thus Schafer cares for recordable to the hilarious spitting contest, the series experts have still vividly.
On Page 2 we continue with our special on gaming icon Tim Schafer!
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icons of the gaming industry: The creative genius Tim Schafer [Source: Double Fine Productions]
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1 2… 6 reportage to creative genius Tim Schafer, page 1Reportage for creative genius Tim Schafer, page 2Reportage for creative genius Tim Schafer, page 3Reportage for creative genius Tim Schafer, page 4Reportage for creative genius Tim Schafer, page 5Bildergalerie to icons of the gaming industry: the creative genius Tim Schafer