If players fall into the Campaign of Halo Infinite from 8 December, they must first deny the latest adventure with the Master Chief alone. Because, as is already known for a long time, the co-op for the campaign will be later. Probably not before May 2022.
How difficult it was and why you have postponed the coop feature for the campaign, Creative Director Joseph Staten spoke in the latest edition of IGN unfiltered.
Staten tells among other things that it was a very difficult decision to postpone the co-pop campaign. But it is important to deliver quality work, especially when it comes to a franchise like halo.
I’m working on Halo, but I’m still a halo fan. And the Loop campaign is an integral part of the experience. If you play Halo with his friends, you play halo, whether in the multiplayer or in the campaign. From all the decisions we have made and the most difficult, the shift of coop mode was very, very difficult. But it shows the involvement of the studio — even if it is difficult, even if it hurts — only experiences to deliver when you’re done. Only quality experiences to deliver. And that’s so important for every franchise, but certainly for a franchise like Halo, which has existed for 20 years.
Taking his work and ideally to exceed them is therefore very important. In the case of the coach one was then just not so far and one has devoted itself to other areas of the game. For example, you wanted to worry about the game on all available platforms.
If we do not state this bar if we do not commit to excellence, and we commit ourselves every time we bring something to the market, to inspire our customers, to fulfill our expectations and ideally exceed, then I think I believe Not that we do our work right. And the simple truth was that the coal was just not ready. And we have decided to focus our efforts to other areas.
Here you can watch the current episode with Joseph Staten: