Pokemon Go explains how it will work on Pokestops

Pokémon GO is scheduled to present a new game function in the near future, which will encourage players to scan locations with the cameras of their telephones. Earlier this year, ComicBook.com reported on Pokémon GO plans to add an ignition mechanics to Poke stops, which would reward coaches with additional elements. Today, Ni antic officially confirmed that the ignition mechanics would soon be added to the game and would be linked to the AR mapping that the company wants players to complete in several key locations.


You can turn on certain poke stops and gyms for a limited period of time when completing the AR Mapping tasks, explains Ni antic in a blog post on the new function. «Powered poke stops will be different on the map, and any coach that rotates one will win additional rewards. As more level 20 or higher trainers perform AR scans of a Poke stop, the rewards for rotating it will increase, and the Preston will be turned on for a longer period of time. Powered-up Poke stops will have three visually different levels, and will upload level as more trainers work together to scan the Poke stop «.

Poke stops can be feeding up to three levels, with five scans that activate the first ignition, ten scans that activate the second ignition and 25 scans that activate the third and last ignition. In particular, lighting a poke stop will benefit all coaches, not only coaches who scan a specific location.

The new feature seems to be a new incentive for players to provide free Ni antic data that they can use to build a Map Database AR and build a 3D map of the world… or at least of certain remarkable locations. Ni antic’s goal is to create a new type of interactive experience that allows its users and customers to experience a location without having to go there. To carry out this type of experience, Ni antic needs a lot of data… Hence, the need to take advantage of your Pokémon Go Player base to collect said data. This is not exactly a new concept for Ni antic: the maps and geolocation used in several Ni antic games were complemented mainly with its player base through crowdsourcing.

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