Korean Gaming Policy Authority (chairman of the Graduate School of Hwang, Sung Hae University, “The Organization”), announced the results of “2021 Korean Game User Survey” for general public and youth users.
General users investigations were targeted for 3,000, and 893 games (30%) of game users (70%) (30%) responded to the questionnaire. In addition, the youth game user survey was conducted on a quarterly quarter (year-to-sixth grade in elementary school, and third grade in middle school year, and third grade) using games within 3 months.
As a result of the survey, for general users, for the main reason for the game, (46.1%) (46.1%) (46.1%) (23.4%), and the case of youth users was simply fun, and 82.9% is the highest..
Through the survey results, it was confirmed that the game users were enjoying the game for fun and stress. The essence of the game was found to be fun.
The average play time of the youth game was 2,53 hours a day, 2.88 hours a day, 2.88 hours a day, 2.88 hours a day, was higher than 2,25 hours of weekends on weekends. In addition, both general users and youth users were using weekends to play games with weekends, and in general users, the increase in weekend play time compared to weekends could be confirmed as compared to adolescents.
“This investigation is meaningful to the first time in the investigation of the first time,” This investigation is meaningful to the first time in the private dimension, “he said.” I wanted it. “
In 2021, Korean Game User Survey, 2021 Youth Game User Survey Report will be a summary of the summary of the Korea Games Policy Authorizer Homepage and Journal Homepage.
□ (General User) Reason for Enjoying Games
□ (Youth User) Reason for Enjoying Games
□ (General User) Day Average Games Play Time
□ (Youth User) Hari-average Games Play Time