Modern Warfare 2: Infinity Ward shows the enormous sound work behind the shooter

Very often, players forget it, but to have a completely immersive game , everything related to sound is very important, and for this new work, Infinity Ward has not spared expenses.

According to a new video posted on the web, The developers of Call of Duty: Modern Warfare 2 have revealed some secrets about the design of the game of the game , and according to some, this will be even more immersive than Before, and good news, a great point has been reworked largely.

Modern Warfare 2 reveals its sound design secrets

Sounds of weapons, AK-47, tank, steps, environment, helicopters… Everything, absolutely everything has been analyzed for Call of Duty: Modern Warfare 2. As a reminder, when Call of Duty was launched: Modern Warfare In 2019, developers have already worked hard on sound design, but it seems, according to Stephen Miller, sound director, that the atmosphere is even crazier in this new work.

According to him, the developers worked for several months in this regard, and the task was quite long since they had to find the right places to try different weapons in different environments. For example, a weapon like AK-47 will not have the same shooting noise in a closed place as in an open place. Here, the goal was to find a similar situation between the game and reality so that the sound It was as realistic as possible.

In addition, a very important aspect has been reworked, and this for our greatest relief, that of the sound of steps . Since the launch of Modern Warfare and Call of Duty: Warzone in 2019 and then in 2020, this point has been a real problem in both titles since it is totally impossible, especially in the Battle Royale, differentiate between the sounds of the steps of enemies, and the sound of the step s of our partners.

Well, according to Stephen Miller, this great discomfort has been remote from scratch, in particular with new engines that have appeared, trying to improve the direction of 3D sounds. Now it should be easier to chase enemies and know exactly where they are heading.

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